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Wal-Mart taps Dell for its own ‘geek squad’

24 Aug 2010

And this could potentially work out well for both. Dell has had problems with its customer service; in-person tech support, if Solution Stations customers feel satisfied, could be helpful in fixing its image. And Wal-Mart says this pilot program will help it find out more about what its customers want when it comes to installation and tech-related services–or if they want them.

For now, Wal-Mart says there are no plans to expand the service.

Already the biggest seller by volume of electronics in the U.S., some Wal-Mart stores are now trying their hand at tech support.

(Via Check Out)

Dell and Wal-Mart have a pretty cozy relationship–Dell picked Wal-Mart as the first place to sell its PCs when the company started selling retail again last year–so the pairing isn’t so surprising.

Starting this month in 15 stores around Dallas only, employees manning a new kiosk concept called Solutions Station by Dell will be available to do TV and home theater installations, PC repair, wireless network setup, and probably some other tech-related stuff too.

Ubuntu tops the Open Source Census with 46 percent

24 Aug 2010

So the data appears to be highly imperfect, but it will get better as more participate.

To be more representative, it will need to get more responses from those employed by larger companies. With just 22 percent of respondents employed by a company with more than 1,000 people, it’s clear that the Census skews toward SMBs (small and midsize businesses, with an emphasis on the “S”).

The Open Source Census rolls forward, but I’m not sure how far it has gone as yet. In the summary, it shows just 789 machines scanned (as of the time that I read it). That’s not a bad start, but it is just a start. As such, it’s hard to read much into the data.

Ubuntu tops Linux distribution survey

It is glaringly clear (and made doubly so by corroborating surveys) that in the war of the community Linux distribution, Ubuntu is king, with 46 percent of those surveyed on Ubuntu’s Gutsy or Hardy distributions, and 8 million to 9 million global installations. (I suppose the other way to look at it is that Debian is king, as it pulls in an additional 14 percent, beyond its Ubuntu descendants.)

commentary

The data on Ubuntu’s amazing adoption, however, is nigh impossible to dispute, looking at the data.

This isn’t surprising, for a few reasons. First, among the other prominent Linux providers, Ubuntu has uniquely focused on the desktop. Novell’s Suse and Red Hat’s Fedora have also targeted the desktop, but in very different ways. For Red Hat, the traditional desktop is a bit of a lost cause. For Novell, it is an enterprise endeavor.

Can Canonical turn this into commercial success? It remains to be seen, but in a conversation with CEO Mark Shuttleworth the other night over dinner, it became clear that making it one is a top priority for him and the Canonical team. It’s about freedom first, yes, but Mark is not one to shirk an opportunity to turn a good idea into a good business.

It will also need a more representative geographic spread. For example, France, which always shows up as second or third, in terms of open-source adoption in every open-source survey I’ve seen, apparently doesn’t even scrape 2 percent of participants. The United Kingdom, by contrast, is third, behind Canada, despite its dismal commercial open-source penetration.

For Ubuntu, it is a primary focus, and its ease of use and work with IHVs demonstrates this.

(Credit:
Open Source Census, 2008)

LinuxWorld showing its true colors

24 Aug 2010

In both cases, it’s still mildly ironic to see IDG making money with open source…but paying money to Microsoft.

To be fair, it’s just a conference company that organizes a wide range of conferences, not all of them focused on open source. Indeed, IDG also runs (or ran) the website for OSBC and ran it on a Windows infrastructure, too.

I had to laugh when this error came up today when accessing LinuxWorld’s website:

commentary

www.LinuxWorldExpo.com:
Microsoft JScript runtime error ‘800a138f’
‘brandGlobalXML.selectSingleNode(…)’ is null or not an object
/live/template1.asp, line 42

With a nod to the Valley, CBS Interactive shuffles

24 Aug 2010

CBS Interactive, the media giant’s digital division, has announced the opening of a Silicon Valley office and an executive reshuffling to focus on growth, President Quincy Smith announced Thursday.

In conjunction with the new Valley digs, CBS Interactive restructured its management: Bryon Rubin, formerly a senior executive in CBS’s corporate development and mergers and acquisitions group, will become CBS Interactive’s chief financial officer; Yahoo veteran Michael Marquez has been promoted to executive vice president of strategy and corporate development; and a number of senior employees have been named general managers.

CBS Interactive encompasses CBS.com, CBSSports.com, CBSNews.com, the CBS Audience Network video syndication service, the CBS EyeLab site, a number of mobile properties, and digital-media acquisitions like music service Last.fm and video series Wallstrip (along with its sibling show, Moblogic.tv, which launched after the CBS acquisition).

Smith is himself a Valley veteran, with a mergers-and-acquisitions background that involved the sale of Delicious to Yahoo, and Netscape to AOL. CBS hired him after his stint at investment bank Allen & Co.

The CBS Interactive satellite office in Menlo Park, Calif., has opened, with its eye on tech partnerships and acquisitions. The Valley branch will “allow the company to better facilitate existing partnerships in the area, and future ones as well,” a release from CBS explained.

Anthony Soohoo, who joined CBS Interactive when it acquired celebrity gossip site Dotspotter, will oversee CBS Interactive’s entertainment unit–the Audience Network, Wallstrip and Moblogic, CBS.com, and forthcoming original programming ventures. CBSSports.com’s Jason Kint will also manage CBSNews.com, Jeff Sellinger will remain at the helm of CBS Interactive’s mobile operations, and Last.fm’s founding team will remain intact.

China Mobile plans R&D facility in Silicon Valley

24 Aug 2010

Like mobile operators throughout the world, China Mobile is looking to add new data services to its offerings. The president of China Mobile’s Institute of Research, Huang Xiaoqing, told the news site that it sees most of its revenue today coming from voice services, but the company recognizes that data services are the future. And it’s looking to Silicon Valley for innovation.

This is the first overseas research and development facility that China Mobile has set up, the news site reported.

China Mobile is already working with Google as part of its Open Handset Alliance. And many people believe that the carrier will soon launch an Android phone into the Chinese market. There’s also been speculation recently that China Mobile will be the first Chinese operator to offer Apple’s iPhone. But reports say a deal may fall through as China Mobile has asked Apple to strip down the phone and remove its 3G and Wi-Fi capabilities.

China Mobile, China’s largest cell phone operator, plans to establish a research and development facility in Silicon Valley in 2009, according to a report from ChinaTechNews.com.

EA’s ‘Spore’ a week from being finished

24 Aug 2010

(Credit:
Daniel Terdiman/CNET News)

(Credit:
Daniel Terdiman/CNET News)

Many thousands of people have already gotten to play with the Spore creature creator, since EA released it for free back in June. That was a brilliant move because, already, users have made more than 2 million creatures using the system, all of which will be incorporated into the game when it goes live in September.

It’s certainly not that I doubt that the game will succeed at that; rather, it’s just that I still haven’t seen it, and I’m looking very much forward to doing so. Many people have speculated that Spore will have trouble offering compelling gameplay to the numbers of people who got hooked on The Sims, and who knows? That’s not really the point, however. The question is whether it will be compelling to mainstream players and science buffs alike. And I wouldn’t bet against Wright and Maxis.

One of the things that most surprised the Spore team, as Wright explained during Electronic Arts’ press conference at E3 earlier this month, was that some users have even managed to do things that they didn’t think was possible.

The best example of this, Wright said at E3, and Vu showed me up close Tuesday, was the creation of a skeleton creature.

Clearly, Maxis didn’t release the game in 2006, nor did it come out in 2007, when it was also planned for launch. There have been all kinds of reasons for the delays, but whatever happened in the past, the game is definitely looking good and I think I would be willing to put some money on EA making its September 7 deadline.

In fact, at a press briefing in February, Wright said that the development team had hidden easter eggs in the deep reaches of space that they think could take users more than a year to discover.

And that means, of course, that the game will be far richer upon launch than it would have been if the only content available on day one had been created by the developers at Maxis. As we’ve seen over the last few years, with the emergence of virtual worlds and YouTube and other treasure troves of user-generated content, users can create many orders of magnitude more material than any team of paid developers.

That means, of course, that finally, the world will get its hands on Spore, and we’ll finally find out if the game is going to live up to the galactic expectations that have been put on it. And while I’ve not played nearly enough of it to say whether those expectations will be met, I think there’s a pretty good chance.

“We didn’t even think of that,” Vu said. “It looks like he’s riding a horse. The creature has a mouth, and the person riding him has eyes, and the animation held up, and that was completely amazing.”

Maxis also didn’t think players could make human-like creatures using its creature creator, but users surprised the ‘Spore’ development team by doing just that.

I’m told that in a couple of weeks, I should be getting a build of the game that I will be able to play myself in my own time and at my own leisure. And I have to say, after more than three years, it’s really hard to explain just how much I’m looking forward to that. Suffice it to say, I may not be getting much else done that week.

“You’ll see something like Hobbes (from the cartoon Calvin and Hobbes),” Vu said, “and we’ll be, like, ‘Wow, how did they make it?’”

Spore features hundreds of thousands of planets, Vu told me, certainly more content than most people will ever be able to experience, especially when you figure that once the game is launched, there will be endless amounts of new content being added by players.

During my preview Tuesday morning, I got a chance to play, very briefly, with Spore’s space stage. Vu led me through the selection of a spaceship–that was built using the spacecraft editor that will ship with the game–and a brief journey around a single planet, and then into deep space.

They made “creatures we didn’t even know could be made,” Vu said, speaking of the skeleton. “The player removed the mesh from the creature, which is astounding.”

“Thank goodness,” is what EA must be thinking. Spore has been the industry’s most-anticipated title for at least a couple of years. When I first wrote about it, during E3 in 2005, in one of the very first extensive interviews with Wright about the game, I penned these words: “Next year, Electronic Arts will release Wright’s next attempted masterpiece, Spore.”

He said that the team at Maxis had also “shied away” from offering creature creation parts that were too animal-like or human-like.

Electronic Arts’ evolution game, from legendary designer Will Wright’s Maxis studio, is about a week from going “gold,” I was told Tuesday by Thomas Vu, a producer on the game who gave me a demo Tuesday morning. Going gold, of course, means the game is about to be sent to manufacturing. EA has said that Spore will launch September 7.

‘Spore’ developers were surprised by a user’s creation of this skeleton because they didn’t think this kind of figure was possible using the creature creator they had made.

As my demo time drew rapidly to a close, I realized that I still hadn’t had much of a chance to see how the game actually plays. Over the last few years, I’ve seen the creature creator demonstrated multiple times, and I’ve also gotten to see and play with the cell stage more than once. But I still have yet to see the kind of extended game play that either will or won’t draw in masses of players and keep them glued to their computers.

“The content people are making has astounded us,” said Vu. “They’ve challenged us in a way we hadn’t conceived…We’ll spend two hours on a piece of content we’ll ship with the game, and we’ll see players spend 20 hours on a piece of content.”

Other examples of things users have done that were unexpected, Vu explained, include making a creature mounted on another creature.

(Credit:
Daniel Terdiman/CNET News)

As you probably know, Spore is designed to task players with evolving through a series of stages, from the initial cell stage, to creature creation, to a tribal stage, then onto civilization, and then out into space.

Over the last few years, I’ve had a number of opportunities to see the game in its various stages of development, and let me tell you: It’s looking good. What was a fairly rudimentary system back in 2005 when I first saw it at E3 in Los Angeles is now a polished, slick game that looks just about ready for prime time. Its interfaces all seem to work, there were no obvious bugs and it just seemed like a game that is doing what it’s supposed to.

An achievement badge earned while playing the ‘Spore’ space stage.

Yet, Vu showed me, players have found a way to make animals, and people as well.

After more than three years of anticipation, Spore is almost finished.

Convert any Office file to PDF for free

24 Aug 2010

Which makes me wonder why anybody would choose Adobe’s clunky and limited online PDF-conversion service over a free utility such as CutePDF Writer. Perhaps they have an aversion to downloads, though this one lacks ads, spyware, or other unwanted companions. Or they may be using a PC other than their own and need a one-time conversion that doesn’t entail a download. Still, downloading, installing, and using CutePDF Writer is faster and simpler than using Adobe’s service even after you’ve completed the initial sign-up. I guess this is one of those computing areas where the online version can’t match the desktop approach.

The downside to Adobe’s free trial is that you have to register, and you have to wait for your PDF to be delivered. Otherwise using the service is straightforward. After you sign up, click Convert a file (you can also choose Convert a Web page), enter the path to the file/page you want to convert, or click Browse and navigate to the file.

Click Continue to open the Conversion Settings window. Here you select the type of output you want to optimize the file for (Web, Print, etc.), password-protect and otherwise limit use of the file, and select a delivery method.

Optimize your PDF for print or viewing on the Web via these options.

Recently an associate whose PC lacked Adobe Acrobat sent me a Word file via e-mail, asking if I could convert it to PDF and e-mail it back to her. Since the process took all of about 30 seconds, I was delighted to help. Then the next day she sent two more files in need of conversion to PDF, and a couple of days after than another. After her fourth request of the week I felt compelled to tell her about two ways she could have converted the files herself for free: Adobe’s own Create Adobe PDF Online free trial, and Arco Software’s great CutePDF Writer freebie.

Slow and limited, but readily available: Create Adobe PDF Online
I’ve used Adobe’s free PDF-conversion service for years, and while the $10-a-month service ($100 for one year) used to allow you to create 10 PDF files for free, that number has been reduced to five free conversions, which is sufficient for people who rarely have the need to make a PDF. (If you need more than five files converted, sign up for a new free e-mail account and re-register with that address.)

Choose the delivery method for your PDF file: e-mail link, e-mail attachment, open in browser, or download from server.

If you use Office 2007 you can download Microsoft’s free Save as PDF or XPS utility, which adds the ability to convert files to PDF or Microsoft’s competing XML Paper Specification to all eight applications in the suite. The great thing about CutePDF Writer is that it works with programs other than Office 2007. See below for more.

Monday: disk management and optimization made simple.

The confirmation screen lets you know how long you'll have to wait for your PDF file.

The default delivery method is to have a link to the PDF e-mailed to you, but you can also choose to have the file sent to you as an e-mail attachment, wait for the file to open in your browser, or download the file from your account’s Conversion History page.

Enter the path to the file you want to convert to PDF, and click Continue.

After you click the Create PDF button, you receive a confirmation of the conversion that tells you how long you’ll have to wait for the file to be available. When I tested the service, I had to wait a little less than 25 minutes for the file to be delivered, which seems like a long time to me. You’re also informed that you have 72 hours to retrieve the file.

Fast and full-featured: CutePDF Writer
If you have more than the occasional need to convert a file to PDF, downloading and installing CutePDF Writer is a faster and simpler approach. The program installs in just a few seconds, though it requires a second program, which it downloads automatically–after you grant it permission–as part of the installation process. Once it’s in place, simply open the file you need to convert in the application of your choice, choose File > Print, and select CutePDF Writer in the drop-down list of available printers. The utility opens a Save As dialog box, where you can rename the file and choose where to store it. What could be simpler?

10 awesome Internet Easter eggs

24 Aug 2010

7. Flickr in Pirate speak. We blogged about this back when it happened for “international talk like a pirate day” but a special one-day-only language option for “Arrr!” appeared on the Yahoo-owned photo host Flickr. Clicking it would convert nearly everything on the site into pirate-jargon. Expect the folks at Yahoo to do it again come September 19th matey.

2. Yahoo’s singing yokel. If you remember the 1990s you’ll remember this wonderful yell–the sound of the Yahoo yodeler. To hear it any time just click on the ! at the end of the Yahoo logo on Yahoo.com.

6. Tumblr’s listen box. If you’re a Tumblr user, typing “listen” into your keyboard from your dashboard will bring up a link to launch the “sound box” which plays audio tracks from everyone on your Tumblr friends list who has posted audio. If you’re on Tumblr and trying to figure out why it’s not playing anything, you might want to make sure you start following a friend or two.

1. The Konami code. The infamous code sequence that appears in many video games old and new (↑ ↑ ↓ ↓ ← → ← → B A) has a place on the Internet too. Two sites that we know of take advantage of this to yield humorous results. The first, and most recent, is Google Reader. Inputting the code graces your feed source menu with one of the ninjas found in the newly skinnable sharing pages. This trick also works on GameSpot.com. Entering in the code and hitting enter at the end will take you to the cheats section for Contra, the game for the Nintendo Entertainment System for which it’s best known.

Ridiculous languages in Google Search. Remember the Swedish Chef from The Muppets? Why not make him your liaison to the world of search? Amidst the myriad of language options in Google you’ll find “bork, bork, bork” which serves up your results in the gibberish language of the fictional Swedish Chef. Believe it or not Google gets over a million page views a day in Swedish Chef according to Marissa Mayer, Google’s vice president of search and user experience.

If Swedish ain’t your thing, there’s also Elmer Fudd from Loony Toons and Esperanto, the language that belongs to no nation or people. However the best of all is Google for h4×0rs (hackers), which you can get to by going to 600673.com (Google spelled out in leet speak).

Also worth a mention is the recently launched Spore.com which spells out 404 with animals made using the Creature Creator if you go somewhere you’re not supposed to.

5. Awesome 404 pages. Typing in a URL for a place you’re not supposed to go usually yields a boring 404 message but some site creators have gone the extra mile to make sure you feel like you’re getting your time’s worth. Smashing Magazine has compiled lists of cool 404 pages here and here, but one of my favorites that changes every time you use it is from 3D Realms, the makers of the Duke Nukem series. Going to a page not on the site map takes you to a page with a picture of staff members around the office with the colors reversed to look like an old film negative. It changes every time you refresh the page, which is creepy but cool.

Spore.com's 404 page is made with in-game creatures.

9. Amazon’s hidden employee page. At the very bottom of Amazon.com you can click on the directory of all stores link. Directly below the copyright date is a small box that’s invisible unless highlighted. If you click on it you’ll be taken to a special page dedicated to former Amazon.com employee David Rishers by Amazon founder and CEO Jeff Bezos.

Google Moon. Google’s mapping services are chock full of secrets. For a while Google Moon had a really great one. When zooming too far into the surface of the moon it became cheese, something that was later removed probably at NASA’s request or improved topography. Here’s a video someone captured of it by KoolAidGrenade at Metacafe.

Is The Moon Made Of Cheese?!? ACCORDING TO GOOGLE.COM - video powered by Metacafe

Google bombs come and go. Their very nature depends on search relevancy, so no one Google bomb will stick around forever. Two of the more prominent ones had to deal with the George W. Bush presidency, including the infamous faux 404 page for “Weapons of mass destruction” and the search for “miserable failure” which would link up to Bush’s profile at the White House Web site. A more humorous iteration exists using Google’s built-in calculator in relation to Douglas Adams’ masterpiece The Hitchhiker’s Guide to the Galaxy. Searching for “the answer to life, the universe, and everything” yields 42, which you’d understand if you had read the book.

If you’re a Yahoo Messenger user there’s also an entire set of “hidden” icons which you can find here. These won’t show up in the emoticon selector, but will pop up if you enter them alongside your usual chat. You can feel special, but they were probably left out of the menu to preserve UI simplicity, not because they’re particularly useful.

Continue reading for 5-10.

8. Moo.com’s massive, Internet-wide Easter egg hunt. More of a marketing move than anything else, back in March Web printing service Moo.com ran a contest to find little Easter eggs hidden around popular Web sites and in real life. Included were sites like Boing Boing, Picnik, Etsy and others. If you found certain eggs you could pick up one of 3,500 prizes including cool Moo swag and Flickr pro accounts.

Adding hidden items in Web sites is what separates good developers from great ones. Below I’ve compiled a list of 10 of my personal favorites from the past few years. If you have any of your own feel free to share them in the comments.

3. JetBlue wants a sandwich. The infamous peanut butter jelly time dancing banana (background) was briefly a part of JetBlue’s travel search site. Typing in “PBJ” into the search box while holding shift and clicking the search button would pull up a clip from Fox’s Family Guy with the dog Brian doing the dance. It was removed shortly after it was discovered. You can still see a shot of what it looked like here.

10. Random subjects in Yahoo Mail. Can’t think of what to title your message? Let Yahoo do it for you. If you’re using the newer version of Yahoo Mail (not the classic mode) clicking on the subject button next to the open field will generate a random subject line for you. Useful for all those times you’ve got writer’s block.

4. Google Easter eggs (3 parts)

Johnson Space Center Core of NASA’s universe

24 Aug 2010

The idea here is that rather than having one rover, there will be several Chariots on the moon. And this would mean that any one of them would not need to come all the way home each day, allowing crews to range farther and father away from the landing site.

It wasn’t exactly photo-realistic, but it was certainly better than a video game, particularly because of the immersive nature of wearing a specialized helmet.

Here, there were two full-scale models of the shuttle, as well as several mock-ups of specific parts of it. Among them was one of the giant robotic arms used to move cargo in and out of the shuttle’s massive bay.

While I was there, several crew members, including upcoming STS-125 shuttle mission commander Scott Altman–who did a lot of the stunt flying in Top Gun, I was told–were inside the Shuttle Motion Base Simulator, a mock-up of a shuttle cockpit that can be shaken or tilted to give the crew a little bit of experience of a launch.

This is the flight control room used for the Gemini 3 and Gemini 4 missions, as well as for most of the manned Apollo missions, including the first to the moon, Apollo 11, and Apollo 13. It is now a Historical Landmark.

Essentially, that means learning how to handle themselves in open space, outside the ISS.

Additionally, it is being built to support a pressurized module that can sustain a couple of astronauts for a day or two, all with the goal of being able to perform much more complex experiments than were possible during the Apollo moon missions.

“We have to have it the way it is,” said Jerry Swain, the Fixed Space Simulator facility manager. “They’ll be strapped in and…get used to the way it is in the real vehicle.”

One thing that’s good about these facilities is that they can be fully integrated with training rooms and simulators at any NASA center–or even foreign partner center. That means that specialists can be brought in via video link to any training, as necessary.

Nearby was the Mission Evaluation Room, where a posse of technicians go over data coming in from the shuttle when it’s above the Earth. These people are called the “chit kickers,” because a chit is an open data-processing work order, and their job is to close them.

I can’t really comment on the veracity of that, having never flown a Space Shuttle, but it was pretty cool being in this faux cockpit. I stood there, knowing that probably most Space Shuttle astronauts, and other luminaries, like Bill Clinton, had sat in the seats here.

As we peered into the room from an observation deck above, we noted that Shannon Lucid, herself an astronaut from 1979 to 1996, was working CAPCOM–or spacecraft communicator–for the crew currently on the space station.

(Credit:
Daniel Terdiman/CNET News.com)

So, NASA, next time there’s an opening for a crew member, I think I’m ready. Think seriously about giving me a call.

Before there can be astronauts in space, however, they have to train their tails off. And JSC is a very, very big part of that process.

(Credit:
Daniel Terdiman/CNET News.com)

But earlier this week, I finally was able to put a face to this “Houston” name. That’s because, as part of Road Trip 2008, I spent a big part of a day at NASA’s Johnson Space Center (JSC) here, the very center of everything in that science-fictional image of space exploration.

Inside the Space Vehicle Mock-up Facility at Johnson Space Center, there is a full-scale replica of the robotic arm used to move cargo in and out of the shuttle’s bay.

Next up was the current ISS control room, which, back in the day, was used as mission control for the early Apollo launches and was later, until 1995, the spot for running the shuttle. The very first Space Shuttle mission, in 1981, was run out of this room.

But much more interesting–and forward-looking–was something called Chariot.

For my entire life, the “Houston” in that phrase was an abstract term, a reference to a disembodied place where people wield God-like powers–or don’t, as the case may be–over the astronauts who were themselves abstract to me. I’d never seen them, and I wasn’t old enough to have watched any of the mythical rocket launches prior to the Space Shuttle.

Our next stop was Building 9, the Vehicle Mock-up Facility.

HOUSTON–”Houston, we have a problem.”

From my perspective, because I got to go inside it, the best part was the cockpit simulator, a full replica of a real shuttle cockpit that is designed to present the astronauts with exactly what they will be dealing with at launch and while in space.

(Credit:
Daniel Terdiman/CNET News.com)

Please stay tuned to find out if NASA does call, or even if they don’t, on this blog and on my Twitter feed and my Qik channel.

As with much of JSC–and Kennedy Space Center, for that matter–this facility is finishing up its shuttle work before moving on to Constellation. But right now, everywhere you look on its huge main floor, there are very visible reminders of where NASA is in its evolution.

That meant starting with a swing past the current Mission Control room, where every Space Shuttle mission since 1995 has been run. It’s actually a much smaller room than I had imagined. It’s compact, and packed tight with computers, desks, people, and chairs, yet it still maintains a much-deserved aura as a room where really important and historical things are being facilitated.

If there is a five-word phrase more recognizable than that in the annals of modern science or space exploration, I want to hear it.

(Credit:
Daniel Terdiman/CNET News.com)

Among the tools created here is a software program that can run on powerful machines at JSC or even on laptop computers on the space station. Astronauts can either step into a VR helmet and gloves in Houston, or run the software on their laptops in space and try out various maneuvers they will have to do on the outside of the ISS.

But there are other kinds of training these astronauts have to do, and my last visit of the day was to the VR Trainer, a specialized room where folks like Dave Homan design virtual-reality systems that help crew members learn how to prepare for the extravehicular activity (EVA) they will take part in on the space station.

But for now, the shuttle is still king of the hill here, with the International Space Station, of course, whose constant stocking with parts and modules and supplies is one of the major jobs of the shuttle program these days, playing the role of, er, prince? Queen?

Where history was made
My first stop was taken at Building 30, Mission Control.

This is a prototype of the lunar truck NASA wants to put on the Constellation missions and take out on the moon. This will be a rover unlike any seen before. It will have the ability to range away from its power source for up to eight hours on six sets of wheels, each of which has fully independent movement, making it possible to move around in any direction at any time.

And that was more or less it. After a day at JSC, I walked away having been to several of the trainers used by real astronauts and even tried my hand, sort of, at a space station EVA experiment.

Inside the Space Shuttle cockpit trainer, which is designed to be an exact replica of a real shuttle’s cockpit, these are the rear docking controls that allow the pilot to dock with the International Space Station.

That’s why our next stop was the home of the fixed space simulators.

There’s also a fixed base simulator, which is aimed at giving the crew a taste of running the shuttle in zero-G conditions.

The ‘chit kickers’ are technicians who work in the Mission Evaluation Room to evaluate all the Space Shuttle data as it comes in. A chit is an open work order. Their job is to close them.

We also visited three other mission control rooms, including the original International Space Station (ISS) flight control center, which it outgrew not long ago. This is now being used to train the teams that will run the October shuttle mission to work on the Hubbell telescope and is also the spot for ISS mission control training.

Among the elements covered are communications, data processing, control aerodynamics–that is, rocket motors–and more.

The electronics were real. The switches were real. The set of controls used to dock the Space Shuttle with the space station were real. The view of outer space was real. Okay, perhaps not that.

In the building, there is also a series of training rooms where instructors take the future astronauts and lead them through what amounts to classroom work.

Today, JSC is in the middle of preparing for one of the biggest transformations that exists in the space business: the roll-over from one major program to the next. That’s exactly what’s under way, in one form or another, here and at every other NASA center, as the agency begins to move from the Space Shuttle–which most likely has just nine more launches in its future and which is planned for a 2010 phase-out–to Constellation, the let’s-go-to-the-moon project scheduled for official launch around 2013.

And so when I put on the helmet and gloves, I suddenly found myself in a very realistic representation of space, floating around outside the space station, wiggling my hands in front of me as Homan rotated me around the floating research institution.

Netflix’s homepage gets a hot update

24 Aug 2010

Netflix’s recommendation engine is the centerpiece of this new design. Netflix now breaks down recommendations by categories and lists the source movies for these recommendations. As you can see in the screenshot below, Netflix is recommending movies by Stanley Kubrick (who happens to be one of my favorite directors) to me because I liked Dr. Strangelove and Full Metal Jacket. Perhaps a more impressive set of recommendations is made up of “Dramas Based on Contemporary Literature,” as a result of my interest in No Country for Old Men and Big Fish.

Netflix has just pushed a significant homepage update to its subscribers. The Netflix homepage has been essentially the same for awhile now and this new update is very refreshing. Not only is it boasting a cool new look, but it’s high on usefulness and functionality.

Other information making an appearance is your recent rental activity and a single movie recommendation on the top. I think that this update is looking really good. What do the Netflix subscribers out there think?